version=11;
class Mission
{
	addOns[]=
	{
		"bmp2"
	};
	randomSeed=1488899;
	class Intel
	{
		briefingName="ARMAGEDON";
		startWeather=0.506003;
		forecastWeather=0.500250;
		hour=5;
		minute=10;
	};
	class Groups
	{
		items=11;
		class Item0
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10400.692383,26.730000,4148.964355};
					azimut=-94.763802;
					id=0;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a1";
				};
			};
		};
		class Item1
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10418.615234,3.937844,3940.045166};
					azimut=-94.763802;
					id=1;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a2";
				};
			};
		};
		class Item2
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10455.697266,26.730000,4136.664063};
					azimut=-94.763802;
					id=2;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a3";
				};
			};
		};
		class Item3
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10486.167969,26.730000,3988.594971};
					azimut=-94.763802;
					id=3;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a4";
				};
			};
		};
		class Item4
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10374.677734,17.904139,4230.962402};
					azimut=-94.763802;
					id=4;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a5";
				};
			};
		};
		class Item5
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10577.393555,26.730000,4134.904297};
					azimut=-94.763802;
					id=5;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a6";
				};
			};
		};
		class Item6
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10309.772461,26.730000,4124.798340};
					azimut=-94.763802;
					id=6;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a7";
				};
			};
		};
		class Item7
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10453.524414,26.730000,4034.793945};
					azimut=-94.763802;
					id=7;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a8";
				};
			};
		};
		class Item8
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10380.061523,26.730000,4041.319092};
					azimut=-94.763802;
					id=8;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a9";
				};
			};
		};
		class Item9
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10497.022461,26.730000,4098.444824};
					azimut=-94.763802;
					id=9;
					side="CIV";
					vehicle="Civilian2";
					leader=1;
					skill=0.600000;
					text="a10";
				};
			};
		};
		class Item10
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10646.598633,26.730000,4084.932861};
					azimut=-94.763802;
					id=10;
					side="WEST";
					vehicle="SoldierWMG";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
				};
			};
		};
	};
	class Sensors
	{
		items=1;
		class Item0
		{
			position[]={10398.370117,26.730000,4131.104004};
			activationBy="ANY";
			age="UNKNOWN";
			expActiv="a1 switchmove ""meteor""; a2 switchmove ""meteor""; a3 switchmove ""meteor""; a4 switchmove ""meteor""; a5 switchmove ""meteor""; a6 switchmove ""meteor""; a7 switchmove ""meteor""; a8 switchmove ""meteor""; a9 switchmove ""meteor""; a10 switchmove ""meteor""";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	randomSeed=4506115;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=6899715;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=7291907;
	class Intel
	{
	};
};
